Episode 73 – Miiverse Jail

tylerohlew:

I forced my way onto this week’s Nintendo Fun Club Podcast, and thankfully the show’s quality remained strong as ever. Ryan, John and I discussed 3DS themes, Smash Bros., Hyrule Warriors, Castlevania, the Bayonetta 2 demo, and my two week ban from Miiverse (which is over!).

I hope you enjoy it, and if you do, subscribe and leave a review on iTunes for this wonderful show.

Originally posted on Nintendo Fun Club Podcast:

JFGLeft-click here to listen in your browser or right-click, then “save link as…” to download the episode!

News:

3DS Update – Themes!

Canceled Factor Five Star Wars Trilogy for Wii

Games: 

Hyrule Warriors, Super Smash Bros. for Nintendo 3DS, Castlevania Dracula X, Bayonetta 2 Demo, Castlevania Circle of the Moon

Music: 

The Bouncing Souls – We Love Fun (unofficial Nintendo Fun Club theme song)

Bayonetta – Let’s Dance Boys!

Teen Idols – Midnight Picture Show

Tyler’s handheld gaming site stickitinyourpocket

Let us know your thoughts on Castlevania II for our next episode!!

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More Than Meets the Eye: An Interview with XSEED Games About SENRAN KAGURA SHINOVI VERSUS

SENRAN KAGURA can be its own worst enemy. Considering the effort put into its breast physics, the Tamsoft developed series immediately draws a line between those who are put off by the title, and those who are willing to give it a chance. Neither camp is wrong in their feelings, but I want to do my part to better explain why these games are so enjoyable. SENRAN KAGURA Burst for the 3DS won me over last year, proving that the series is more than fan service, and with SHINOVI VERSUS‘ release for the Vita, I’m expecting yet another terrific brawler.

I took the opportunity to speak with XSEED Games’ Ken Berry and Brittany Avery about the process of bringing SENRAN KAGURA SHINOVI VERSUS to North American Vita owners, and what makes the game so much fun.

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What makes the SENRAN KAGURA series a perfect fit for XSEED Games?

Ken Berry, Executive VP, XSEED Games (KB): I wouldn’t quite call it a “perfect fit” since we were very hesitant to touch the series at first, for obvious reasons, but now that we’re part of the worldwide Marvelous umbrella of companies rather than just licensing titles from an unrelated Japanese IP holder, we have to make an extra effort to bring over as many Marvelous titles as possible.

After seeing the continuing success of the series in Japan, our intention was to release the original SENRAN KAGURA as an eShop-exclusive title and then publish the enhanced Burst physically on 3DS if that succeeded, but the producer Takaki-san was adamant that since Burst was the superior product, that should be the first one released in North America. Some people that were wanting a physical release of Burst may be bummed to hear this, but you have to respect a producer that is so adamant about quality that he wants to make sure people’s first impressions of his product are the best possible. Burst ended up being a success on eShop and we didn’t get as much backlash from mainstream media as we had feared, so we decided to go all in with a physical release of SHINOVI VERSUS.

What appears to be the biggest change from Burst to SHINOVI VERSUS is the step away from side-scrolling brawler into a more arena based one. What does this new approach do to improve upon the 3DS game?

Brittany Avery, Production Coordinator (BA): I feel it helped immerse me into the environment more. I enjoyed the side-scrolling aspect of Burst, but the way it’s set up makes you approach battles from a fixed distance. In SHINOVI VERSUS, you’re the center of the action and can move freely, so there’s a stronger sense of control and varied movement. It adds a whole new level of strategy to battle, too; with twenty playable characters in an environment like this, you now have to take the direction and range of your and your enemies’ attacks into account more often.

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For the Love of 2D Games: Why Developers Still Make Them

USGamer has published another feature of mine, with the focus of this particular story being on 2D games.

I’m a huge fan of the aesthetic, and am happy to see it flourish once again due in large part to the various digital download markets. I spoke with Sean Velasco (Shovel Knight), Jason Canam (Guacamelee!), Matt Bozon (Shantae), Brjann Sigurgeirsson (SteamWorld Dig) and Cindy Poremba (a Professor of Game Design at Sheridan College) on the matter, and was able to understand their love for 2D. We cover a range of topics, from the best and worst of working with 2D, to how tomorrows students are balancing between both sprites and polygons.

Check it out here!

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The Spy Who Loved U (Stealth Inc. 2 – Wii U)

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I love Stealth Inc.: A Clone In The Dark. It’s the perfect stealth game, correcting mistakes the genre’s been dealing with for years. As a puzzle game it is flawless, dealing out head scratches that never put you in a fail state (yes you could die, but you couldn’t paint yourself into a corner and be forced to try again). Last year I spoke with Curve Digital about the game, and awarded it as my second favourite Vita game of 2013.

While exclusive to to the Wii U (and obviously not on a handheld), I still had to speak with Curve about their precious puzzle platformer, Stealth Inc. 2. Partnering with my friends at Nintendo World Report, I was able to interview Curve Digital’s Rob Clarke about the sequel, and I hope you enjoy the results.

Check it out right here!

Theme Machine

It’s nice that I can throw some change at Luigi after his Year came to an unceremonious close (with some putting the blame of Nintendo’s financial woes on his weak, weak, shoulders). I’m sure he needs a little pocket money, considering his position as the “other brother” and Nintendo looking to him for answers on why his year wasn’t a massive success.

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I didn’t think I could be won over by the 3DS themes, and in large part I wasn’t. While the theme store teases a darling Animal Crossing theme (starring Nintendo’s Lightning, Rosalina Isabelle), I was disappointed by the bland design of the rest. There’s one based off of Mario’s sprite from the original Super Mario Bros., but it focused on the colour white, and I thought the point of these themes is moving away from the sterile chamber I’ve been locked in for years now.

Luckily, Luigi’s smiling face was there, as if to say “It’s-a alright, Tyler. You can-a always count on-a me.”

He may always play second fiddle, but on my 3DS, he’s a god damn star.

Podcast Appearance! Nintendo Free Radio Ep.44 – The Truth Bullet Club

The kind folks at Nintendo Free Radio (Donald Theriault, Destin Faroda, and Stephen Shook) had me on their show to discuss spoil the butt of Danganronpa 2: Goodbye Despair. It was a lot of fun, especially since Donald feels this entry is better than the first game, which isn’t exactly how I feel…at all.

You can give it a listen right here!

They’re a fun bunch of guys, and I think you’ll love them. You can see their episodes and subscribe if you click these words here. The show grew out the Nintendo World Report forums, which itself is a great place to hang, trade some friend codes, and praise/malign Nintendo.

This same Danganronpa 2 segment concludes episode 153 of Nintendo World Report’s Connectivity podcast. How’s that for synergy!

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Smash ‘N’ the Boys (Super Smash Bros. For Nintendo 3DS – Review – 3DS)

It’s funny what some new characters and stages can do to me.

While it would ignorant to believe that is all the latest Smash Bros. game has to offer, there no denying that it’s the rampant fan service that draws us in.

With that said, it isn’t the sight of Zero Suit Samus beating the tar out of Donkey Kong that keeps us playing. While these grand announcements leading up to Smash Bros.‘ release kept the hype train chugging along, it’s the content of the game that will keep me playing til the end of time.

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